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Markus Gaelli has a 15 Puzzle etoys demo program at his emergent site (excellent site for etoys projects)
Before getting onto coding the puzzle I became quite absorbed about the potential of etoy Playfields. The puzzle consists of 16 little Playfields (which in turn are containers for their own "text" numbers) inside a big Playfield.
What I see in Playfields is the opportunity to manipulate collections visually which I haven't seen in any other program. eg. Game Maker doesn't represent for loops visually and it is hard to teach them to students, in my experience.
I was also intrigued by the notion that Smalltalk adopted "collection based programming as a central tenet" and "that modern functional programming languages such as ML and Haskell have followed this lead". The whole approach is not based on looping constructs but on creating a new collection containing the desired elements (Squeak by Example, p. 195). I'm unsure about how much of this approach can be demonstrated in etoys - but it does suggest a different sort of way of teaching collection manipulation that may be more accessible to many learners
This post is just getting started with how to work with collections in Playfields.
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This opens the door to visually manipulate quite a few things:
count: number of objects that the Playfield contains
cursor: the currently selected object, in this case 9 (the cursor can be visible or invisible)
firstElement: I have auto-line-layout switched on so the objects are layed out neatly with the first object in the top left hand corner
include at cursor | dot: This adds a new object to the Playfield at the cursor. You need to replace the default dot with the object you want to add.
include: dot: Adds a new object at the end of the other objects (replace dot with the object you want to add)
numberAtCursor: ?? not sure what this is for
playerAtCursor: The object currently at the cursor
removeAll: remove all objects from the Playfield
shuffleContents: shuffle the objects in the Playfield
stringContents: displays a linear text representation of the Playfield contents
I've written a program which automatically populates a Playfield with the elements of the 15 Puzzle. I'll blog about that separately.
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