Showing posts with label cv. Show all posts
Showing posts with label cv. Show all posts

Wednesday, December 04, 2024

my job application cover letter

MY PREFERRED LEARNING APPROACH: 21stC MAKER EDUCATION

Where I claim to have a deeply thought out, innovative approach to learning and teaching:

The three game changers of 21st learning are block coding, micro-controllers and the Fabrication Lab. These can be integrated in various ways. Bits to Atoms; Atoms to Bits. I agree with Neil Gershenfeld that this is the path to the third digital revolution. Understanding this is a very big deal in my opinion.

My background qualifications are in Science (specialisation in Chemistry). But when computers came along I became an early adopter, particularly of the educational computing language logo (which has since evolved into Scratch). I was persuaded by Seymour Papert’s book “Mindstorms” that logo offered a more engaging way to teach maths, as well as computer science. Fast forward to today and Scratch coding has become a multi media story telling fun machine accessible to nearly all students. Sadly, this still isn’t appreciated by many teachers and school leaders. Block coding (be it Scratch, Makecode or SNAP!) is accessible and enjoyable for 95% plus of students. I call this “the wider walls”.

Seymour Papert was also an educational theorist. He spent some time collaborating with Piaget and developed the constructionist theory, a portmanteau of Piaget’s ‘constructivism’ (learners develop their own meanings) and ‘construction’ (we learn by building meaningful things). I am one of those rare teachers who studies educational theories and selected PhD theses. The constructionist approach continues to grow today led by Neil Gershenfeld (community Fab Lab), Paulo Blikstein (schools Fab Learn Lab) and others (Gary Stager, Sylvia Martinez, Yasmin Kafai, Josh Burker, Mitch Resnick, Brian Silverman etc.). This approach informs us how to design learning environments which promote highly engaging, self directed powerful learning.

However, I am not a one eyed constructionist. After years of searching I was surprised to find Diana Laurillard's integration of a range of different learning theories. Her approach is The Conversational Framework which combines Instructionism, Constructionism, Social-cultural learning and Collaborative learning into a meaningful whole. As well as learning by meaningful building, the social learning and collaboration has to be built into the programme (as well as essential Instruction).

In 2021 I was invited by Gary Stager to contribute to a book, 20 Things to Do with a Computer: Forward 50 commemorating the 50th anniversary of the seminal paper by Cynthia Solomon and Seymour Papert, “Twenty Things to Do with a Computer.” My contributing article was titled The Wider Walls, which developed the theme of making computational thinking available to all.

A good theory informs and improves practice. However, as well as the right software we also need the right hardware. Furthermore, creative imagination is another essential ingredient.

In my previous school I helped develop a subject called Artbotics (Craftbotics would have been a better name) where year 7 students made their own creations, mainly with cardboard, and controlled them in various ways (motion, lights, sound) with the Circuit Playground Express micro-controller, an appropriate alternative to the microbit.

The micro:bit is the ideal micro-controller. It is far more accessible than the Arduino because it runs on block code (MakeCode) and has controllers on the board.

STEM is a reasonable acronym but it’s better to extend it to STEAM with the amazing Turtle Art software and other ideas. For example, I accomplished this in a subject named Inventiveness. This took the form of the “Turtle Art Tile Project”. Students used Turtle Art to design attractive geometric shapes, then 3D printed them, then impressed them into clay and finally painted and glazed them. This was an impressive and engaging exemplar of digital fabrication or the bits to atoms approach.

Perhaps my most successful recent work was when my school experimented with the curriculum to setup my Year 8 class with extended learning times (2, 3 or 4 hour lessons became the norm). I created a subject called Fabulous Fabrication where students worked in groups to develop their own designs assisted with the microbit and 3D printing technology. The proof of the pudding here was that students repeatedly asked me if they could keep working through their recess and lunch breaks.

I am always on the lookout for new approaches which combine learning with modern technology. As well as the software and hardware mentioned above I have also experimented with Game Maker, 3D printer construction from kits, laser cutters, Hummingbird bit, ELECFREAKS kits, Spike LEGO, Makey Makey, TapeBlock (electric circuits for the disabled), drones, Raspberry Pi, Wolfram Alpha, CAD software (Tinkercad including CodeBlocks, Inkscape, Lightburn), microBlocks and a range of IDEs (VS Code, Jupyter) and Python libraries (Pygame, Matplotlib, Pandas, Django, Pytorch ...).

I have documented these and other learning experiences on my blog (https://billkerr2.blogspot.com/) Here is one sample article which outlines my preferred approach in more detail: Bits-and-Atoms-part-one

That is possibly enough to flesh out my dot pointed CV, the aim here was to provide more of a big picture overview of my educational philosophy, theory and practice.

Saturday, April 23, 2022

activity or CV update

This is an update of my maker ed or constructionist activities since I’ve arrived in Alice Springs over five years ago (and some earlier activities too). I developed this while upgrading my CV. If you want to read one of the articles labelled blog then either search this site or follow the link at the bottom of the page.

2023
  • RoboCup committee: Following on from my participation in the RoboCup last year this year I was asked to go onto the committee this year. My role there is mainly to provide cut down outlines of the rules and guidelines for the different events
  • Yipirinya experience: I introduced Scratch coding to Yipirinya School
  • Darrell Wakelam Art Shaped: I found this resource on the web and have been completing some of the builds myself and advocating it to others
  • NextGen Youth Symposium April 27 2023: I participated in this conference and subsequently have joined the new Business Innovation group in Alice Springs
  • As part of my year 8 Digital Technology class I developed a Microbit robotics curriculum based on this book: Maas, Pauline & Heldens, Peter. The Invent to Learn Guide to the micro:bit.(2023)
  • I introduce an AI unit to my year 8 Digital Technology class and am completing research into the various implications of AI
  • My schools 3D print group helped students build Prusa printers last year. Following this success we are running the group again this year.
  • I initiated selling 3D prints in the school library. This was highly successful beginning with fidgets and then continuing with mainly articulated animals
  • I found the ELECFREAKS site on the web and purchased their Nezha kit. The Polly Farmer group wants me to run workshops about this kit in Semester 2.
  • I’m developing a new course for an Inventiveness year 8 class in Semester 2. This will include Josh Burker’s Turtle Art Tiles Activity which combines Turtle Art, Tinkercad & Prusa slicer software proceeding from software to 3D prints to painted clay products.
  • Bits and Atoms article (in process)
2022
  • bought and demonstrated the 3Doodler pen to staff at my school
  • developed new Scratch cloning and list processing activities for a year 8 Digital Technology class
  • 3D printed some Halloween masks requested by indigenous Bridging students
  • one of our teams won the rebooted Alice Springs RoboCup competition (LEGO robotics). I wrote an article for the school newsletter about this.
  • visited and had discussions with expert Digital Technology teachers in Melbourne (Veena Nair, Carlin Greaves)
  • have been teaching myself Spike LEGO in preparation for use with a Year 8 Digital Technology class
  • Wrote an innovative 21stC maker ed pathway (part one and two)
  • wrote Innovation meets resistance: the war between ancients and moderns (blog)
  • participated in LEGO EV3 workshops (Alice Springs RoboCup preparation LEGO group)
  • two articles were published in the schools newsletter about the 3D printer build activity (both initiated and one written by me)
  • led 3D printer building and development Ex Activity
  • wrote Own your own factory, that makes more factories (3D print philosophy statement, blog)
  • developed Snap course for year 8 Dig Tech class
  • participated in the Snap online forum
2021
  • my article, The Wider Walls was published in 20 Things to do with a Computer: Future Visions of Education Inspired by Seymour Papert & Cynthia Solomon's Seminal Work (2021) edited by Gary Stager
  • initiated and developed a 3D printer build course (families buy kits and students build the printers at school)
  • researched 3D printers – found and talked to expert teachers (Veena Nair, Kirsten Hebden) and decided on (a) best buy (b) how to make it work in a school
  • wrote The 3 game changers: high level overview of the possibilities (blog)
  • wrote 21st C curriculum, a description of 13 possible emergent subjects (blog)
  • wrote Thoughts on reading Paulo Blikstein, the founder of the Fab Learn school movement (blog)
  • pursued a Community Fab Lab initiative by approaching a variety of people in Alice Springs to discuss the concept
  • used Turtle Art, browser variation with a Year 7 Bridging maths class
  • developed a musical glove for the Circuit Playground Express
  • wrote Maker space and middle school curriculum reform, the vision, the possibilities, outcomes and required equipment (blog)
  • ran a Circuit Playground Express robotics course for Bridging students (based on Rob Morrill’s course which I found on the web)
  • ran sessions about Makey makey with Scratch to develop musical instruments at Polly Farmer
  • wrote don’t separate the what from the how (blog): documented Mitch Resnick’s insights into the criteria to use in teaching digital technology
2020:
  • used Leah Buechley’s Lilypad Arduino Sew Electric Kit to design and make a monster who sings and twinkles when you squeeze its paws
  • completed a variety of Circuit Playground Express tutorials and developed worksheets (about the pins, neopixel strips, sensors, examples, projects and games)
  • developed activities to show that the Circuit Playground Express is a viable curriculum alternative to the microbit
  • further upgraded my year 7 Scratch course so that each introductory project is a mini story
  • bought the Adeept sensor kit for the microbit and completed their 34 tutorials in both MakeCode and Python
  • developed Course outlines in 2 new areas: artbotics and digital wearables
  • initiated discussion with Performing Arts faculty about the potential for digital enhancement using microcontrollers (wearables) – not successful
  • received an Innovation Award from my school
  • received a $15,000 budget to help develop an innovative course (Artbotics) at my school
  • presented ideas for a new course in Artbotics to school leadership
  • ran sessions in microbits for indigenous students at Polly Farmer
  • organised Tape Blocks sessions for a Downs Syndrome student to help her understand electrical circuits
  • outlined how 75% of the maths curriculum could be taught using Scratch, SNAP and Excel
  • ran a Round Square Scratch coding competition for Year 7s
2019
  • developed the 3 game changers idea through reading books Stager / Martinez and the three Gershenfelds.
  • wrote a course based on ACARA Digital Technologies criteria. For these lesson I’ve focused on computer coding using Scratch 3 and the Creative Computing Curriculum Guide (Scratch 3.0) developed by The Creative Computing Lab at the Harvard Graduate School of Education
  • developed a set of indigenous icons suitable for use in Scratch and have used these successfully in class.
  • purchased a Chibitronics Love to Code kit which uses electronic circuits on paper in a storybook format.
  • continued my research by reading online PhD theses by Tom Lauwers, Debra Bernstein and Jennifer Cross available through the Bird Brain Technologies Research page
  • wrote Culturally Situated Design Tools: Dotted Circles Exemplar (this blog contained some original theory as well as examples!)

2018
  • completed two courses run by the Computer Science Education Research Group at The School of Computer Science, The University of Adelaide (CSER MOOCs). These were:
    • CSER F-6 Digital Technologies: Foundations course
    • Years 7 & 8 Digital Technologies: Next Steps Making Apps course
  • the latter course utilised MIT App Inventor and using this program I wrote several apps for my Android phone
  • published one of my apps online (“Arrernte Language”) which improves the learning of an indigenous language (Arrernte) and could be easily modified for any other language.
  • wrote and published “The teaching of coding” (2,100 words) which outlines a creative and productive way to teach coding.
  • explored the Collabrify suite developed by Elliot Soloway and Cathie Norris, with a view to improving collaboration between students
  • purchased a Tello drone and explored its functions
  • read “Internet on the Outstation” by Ellie Rennie and co about the still unsolved problems of providing Internet to very remote locations in Australia. Followed up later by talking to Ellie Rennie in Melbourne
  • explored the possibility of using RACHEL (Remote Area Community Hotspot for Education & Learning) to solve the problem of poor Internet access to very remote Australians. It's a portable plug-and-play server which stores educational websites and makes that content available over any local (offline) wireless connection
  • wrote a preliminary course outline for the microbit
  • ran micro:bit workshops for IndigiMOB in three Alice Springs town camps and at the Polly Farmer after school program at Centralian Middle School
  • explored micro:bit extensions into electronics with the Kitronik and Monk Makes kits.
EARLIER YEARS

In 2008-09 I designed courses for students to evaluate the software on the One Laptop Per Child project and published the results on the web.

I was a leading member of the Computer Game Design, Programming, Multimedia and Mathematics cluster (2005-07) which won funding from the Australian School Innovation in Science, Technology and Mathematics (ASISTM) Project. I was recognised as a CEGSA (Computing Education Group of South Australia) Leading Light (acknowledging contributions to ICT in Education) in both 2006 and 2007. I have presented papers to teachers at state and national conferences about Logo philosophy and related issues: game making, Seymour Papert's constructionism and Alan Kay's educational philosophy

I am an advocate and active user of Open Source software since it is free and often great software. I note the potential of indigenous language dictionaries being incorporated into Libre Office.

I have a long term ongoing interest in the issue of affordable / cheap, reliable computing hardware. I was an active participant in the OLPC (one laptop per child) project and pursue an interest in Raspberry Pi and tablets.

RELATED
My "big picture" publications about the 3 game changers of 21st Century learning

Sunday, April 14, 2019

my educational computing CV update

In the past couple of years I have renewed my computer ed development, building on a strong commitment earlier in my career.

2019
I’m teaching Year 7 computing at __________. I wrote a course based on the ACARA Digital Technologies criteria but can only deliver it in part due to the limited lesson allocation (one term per class, 2 lessons a week).

For these lesson I’ve focused on computer coding using Scratch 3 and the Creative Computing Curriculum Guide (Scratch 3.0) developed by The Creative Computing Lab at the Harvard Graduate School of Education

I’m continuing to explore new ways of making computer coding accessible to students who previously have been disenfranchised, such as the indigenous and girls, as follows:
  • developed a set of indigenous icons suitable for use in Scratch and have used these successfully in class. On my list of things to do is to develop on screen indigenous art using Turtle Art / Turtle Blocks (Brian Silverman version; Walter Bender version)
  • purchased a Lilypad Arduino Sew Electric Kit which brings together craft, electronic and programming, producing wearable products.
  • purchased a Chibitronics Love to Code kit which uses electronic circuits on paper in a storybook format.
  • continuing my research by reading online PhD theses by Tom Lauwers, Debra Bernstein and Jennifer Cross available through Bird Brain Technologies Research page
  • I've just ordered a Hummingbird bit which from my research is the best robot building tool around at this point
2018
I completed two courses run by the Computer Science Education Research Group at The School of Computer Science, The University of Adelaide (CSER MOOCs). These were:
  • CSER F-6 Digital Technologies: Foundations course
  • Years 7 and 8 Digital Technologies: Next Steps Making Apps course
The latter course utilised MIT App Inventor and using this program I’ve written several apps for my Android phone

I have published one of my apps online (“Arrernte Language”) which improves the learning of an indigenous language (Arrernte) and could be easily modified for any other language. For me, this was a challenging app to build, my friend Paul helped a lot in a collaborative effort.

Following these courses I read more widely and wrote and published “The teaching of coding” (2,100 words) which outlines a creative and productive way to teach coding.

The latest theory and practice advocates active collaboration between students in the learning of programming. This is built into the online Scratch site (especially with the Remix feature). With this in mind I have also explored the Collabrify suite developed by Elliot Soloway and Cathie Norris.

I’ve purchased a Tello drone and explored its functions

I read “Internet on the Outstation” by Ellie Rennie and co about the still unsolved problems of providing Internet to very remote locations in Australia

I explored the possibility of using RACHEL (Remote Area Community Hotspot for Education and Learning) to solve the problem of poor Internet access to very remote Australians. It's a portable plug-and-play server which stores educational websites and makes that content available over any local (offline) wireless connection

TANGIBLES and the BBC micro:bit
An important recent development in digital education has been low cost tangible devices with microcontrollers which have a beyond the screen input output functionality. I’ve spent a lot of time with the BBC micro:bit, learning MakeCode and MicroPython and have:
  • written a preliminary course outline
  • run micro:bit workshops for IndigiMOB in three Alice Springs town camps and at the Polly Farmer after school program at Centralian Middle School
  • explored micro:bit extensions into electronics with the Kitronik and Monk Makes kits.

EARLIER YEARS

I have:
  • been recognised as a CEGSA (Computing Education Group of South Australia) Leading Light (acknowledging contributions to ICT in Education) in both 2006 and 2007
  • designed courses at Year 11 level which integrate Scratch (Logo) into an ideas-design-evaluate-develop framework
  • run in service sessions in Scratch software for Woodville High School (South Australia) staff and at CEGSA conferences
  • written papers and presented talks at conferences about Logo philosophy and related issues: game making, Seymour Papert's constructionism and Alan Kay's educational philosophy
  • initiated blogs and wikis that evaluated the software on the One Laptop Per Child initiative, which included Scratch and Etoys, another visual drag and drop programming language
  • developed expertise with SNAP, a more high powered reimplementation of Scratch, for upper secondary and University level Computer Science.
  • experience in teaching text based programming languages, in particular, Python

I am an advocate and active user of Open Source software since it is free and often very good. I note the potential of indigenous language dictionaries being incorporated into Libre Office.

I have a long term ongoing interest in the issue of affordable / cheap, reliable computing hardware. I was an active participant in the OLPC (one laptop per child) project and pursue an interest in Raspberry Pi and tablets.