These are my more substantial, big picture, publications, gathered in one place:
innovation meets resistance: the war between ancients and moderns
Own your own factory, that makes more factories (March 2022)
Organising a 3D printer building activity(January 2022)
the 3 game changers: high level overview of the possibilities (September 2021)
21st Century Curriculum (September 2021)
Thoughts on reading Paulo Blikstein, the founder of the Fab Learn Schools Movement (August 2021)
The Wider Walls in a book commemorating the 50th anniversary of the seminal paper by Cynthia Solomon and Seymour Papert, “Twenty Things to Do with a Computer.”
Your town need a community Fab Lab (July 2021)
Maker Space and Middle School Curriculum Reform (June 2021)
Culturally Situated Design Tools: Dotted Circles Exemplar (December 2019)
The three game changers and disadvantaged youth (Nov 2019): presented to and discussed with Leon Tripp, Regional Youth Programs Coordinator, Southern Region, Department of the Chief Minister and Cabinet
Digital Innovation in Secondary Schools (July 2019) Submission to The Education and Health Standing Committee (a committee of the Western Australian Legislative Assembly) inquiry into Digital Innovation in Secondary Education
The teaching of coding (Jan 2019)
Slashing $2 Trillion from "The Swamp"--Three Things
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*There is no way to cut federal spending without reconfiguring the economy
from the ground up, starting with healthcare. *
*The words "government" and "ef...
58 minutes ago
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